If the delay of Metroid Prime 4 taught Nintendo anything, it should be that transparency works. Games like Rainbow Six: Siege, League of Legends, and plenty more even provide developer insights into why they made the changes they did, but I'd just settle for finding out what "adjusted launch angle" actually means. Ultimate, and I love that its clearly making an effort to do right here, but these notes remain behind the times. I am extremely happy that Nintendo is taking an active role in updating and fine-tuning Super Smash Bros. The full story of everything that’s been changed might not be pinned down for a few days or more, and that’s going to negatively affect competing players (be it in local tourneys or the online ladder) in the meantime. If Nintendo wants Ultimate to be taken seriously as a competitive game, which it seemingly does given it recently announced open tournaments in the US and Europe, then it needs to be crystal clear when it alters balance. This doesn't seem like a huge ask when it's pretty much the expected standard for an online game nowadays. I appreciate Nintendo providing this list at all, but I don't get why it would stop just short of that detail. It shouldn’t be up to pro players and YouTubers to systematically check and cross-reference every move to find all the exact changes like some sort of Nintendo-themed “Spot the Differences” puzzle. These patch notes aren't really a full description of what's changed as much as they are a treasure map for the community to follow. They’ll do a good job of discovering everything, but it seems nuts that they have to at all when Nintendo already knows exactly what those numbers are. But that’s sort of the problem, because Nintendo is placing the burden of discovery on the community. It’s not like we won’t find the exact numbers out, the internet is undoubtedly aflame at this moment as people test out every item on that list.
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